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[NDS] Dementium The Ward (U) [AR]
https://kodewerx.org/forum/viewtopic.php?f=19&t=4569
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Author:  Hiei-YYH [ Sat Oct 27, 2007 2:32 pm ]
Post subject:  [NDS] Dementium The Ward (U) [AR]

GAME ID: YDTE 8d709aea

Infinite Health
5204FEA8 E261300A
0204FEA8 E3A03000
D2000000 00000000

Infinite Ammo
520760CC E2411001
020760CC E2411000
02076E60 E2411000
02077D10 E2422000
02077B0C E2422000
0207B464 E2411000
0207C148 E2411000
D2000000 00000000

Max/Infinite Ammo [Note]
5205EAA4 E5901130
0205EAA4 EA01F8E1
020DCE30 E59F1010
020DCE34 E5801130
020DCE38 E3A01010
020DCE3C E5C01134
020DCE40 E5901130
020DCE44 EAFE0717
020DCE48 B220C636
D2000000 00000000

Use after you get all weapons

Have All Weapons
12234A70 0000FFFF

Save and reload your game.

Have All Items
02234A74 FFFFFFFF

Save and reload your game.

Have All Maps
12234A72 0000FFFF

1 Hit Kill
5201E030 E0410000
0201E030 E3A00000
02039EA0 E3A00000
02040550 E3A00000
0203314C E3A00000
D2000000 00000000

Enemies Can't Attack [Note]
52010AFC E1C87AB6
02010AFC EA0330C7
020DCE20 E3A07CFF
020DCE24 E28770FF
020DCE28 E1C87AB6
020DCE2C EAFCCF33
D2000000 00000000

Don't use this on Bosses or you'll get stuck at the boss arena forever since after the boss die, his body doesn't disappear.

Author:  asuri [ Sat Oct 27, 2007 3:09 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

finally thx 8-) oh and is it inf ammo for all guns ?

Author:  Hiei-YYH [ Sat Oct 27, 2007 3:24 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

asuri wrote:
finally thx 8-) oh and is it inf ammo for all guns ?


yes, it's for all weapons.

Author:  Grimalkin [ Sat Oct 27, 2007 3:27 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

Wow, early dump and early AR release. No problems with the codes so far.

Author:  kenobi [ Sat Oct 27, 2007 3:29 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

Quote:
finally
???? finally ???
W.T.H.
The rom has been out for some hours, and the store release date is in 2/3 days...
I'd rather say "already ???" !!!

Anyway Hiei-YYH, you're jumping on all of them xD

Author:  Hiei-YYH [ Sat Oct 27, 2007 6:00 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

kenobi wrote:
Anyway Hiei-YYH, you're jumping on all of them xD


i know, but since they are close to the same region, i guess they don't change. at least until now it didn't. stupid developers, why couldn't make only one instruction to decrease all weapons, like if they are all that different, anyway, i can do that with a read bp, but the value for the weapons are a bit confusing and stored as 32bit since they are 8bit lol, so i'll try later.


dunno if it was really necessary these asm hacks, but since the addresses are in a high area 02200000+ i wouldn't risk.

but anyway, just for test.

Have All Items/Weapons
02234A70 0007FFFF

or in the case it won't work

620DC28C 00000000
B20DC28C 00000000
00000138 0007FFFF
D2000000 00000000

Author:  DjoeN [ Sat Oct 27, 2007 6:25 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

Have All Items/Weapons
02234A70 0007FFFF

Works fine for all weapons :)

Items just stay empty, except for the notepad you started with

620DC28C 00000000
B20DC28C 00000000
00000138 0007FFFF
D2000000 00000000

Gives just the same result, all weapons, items stay empty

Author:  asuri [ Sat Oct 27, 2007 7:04 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

kenobi wrote:
Quote:
finally
???? finally ???
W.T.H.
The rom has been out for some hours, and the store release date is in 2/3 days...
I'd rather say "already ???" !!!

Anyway Hiei-YYH, you're jumping on all of them xD

its been like 2 hours of no pwning in it :D i woudn't have lasted

Author:  Hiei-YYH [ Sat Oct 27, 2007 7:09 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

DjoeN wrote:
Have All Items/Weapons
02234A70 0007FFFF

Works fine for all weapons :)

Items just stay empty, except for the notepad you started with

620DC28C 00000000
B20DC28C 00000000
00000138 0007FFFF
D2000000 00000000

Gives just the same result, all weapons, items stay empty


when i said items, i basically was saying about the flashlight XD sorry if that confused you lol


1 Hit Kill
5201E030 E0410000
0201E030 E3A00000
D2000000 00000000

Have Items
02234A74 FFFFFFFF

Ammo Maxed
02234A68 B220C636
12234A6C 0000E010

Author:  DjoeN [ Sun Oct 28, 2007 9:31 am ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

np :D

I'm thankfull you got codes out so quick for this game :D
Keep up the splendid work you deliver, for all us codebrainless gamers :D

Author:  Topspin [ Sun Oct 28, 2007 1:51 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

kenobi wrote:
Quote:
finally
???? finally ???
W.T.H.
The rom has been out for some hours, and the store release date is in 2/3 days...
I'd rather say "already ???" !!!

Anyway Hiei-YYH, you're jumping on all of them xD

Store release was swithed to 28th, you can get it at most places

Author:  nekoshoujo [ Sun Oct 28, 2007 3:22 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

Is it possible to make a code so that the setting stays bright all the time? I know it kills the 'horror' in the game, but it'd still be nice to have the code. :D

Author:  Pyro [ Mon Oct 29, 2007 2:00 am ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

For me, using "Ammo Maxed" but not using all weapons code seems to corrupted the save file, can be fixed by turn off the code before saving.
"Infinite Ammo" code works fine without any problem.
Btw, anyone knows this game can be open with emulator or not? I'm newbie in code making and I wanna try to make movement speed modifier code.

Author:  Hiei-YYH [ Mon Oct 29, 2007 2:33 am ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

Pyro wrote:
For me, using "Ammo Maxed" but not using all weapons code seems to corrupted the save file, can be fixed by turn off the code before saving.
"Infinite Ammo" code works fine without any problem.
Btw, anyone knows this game can be open with emulator or not? I'm newbie in code making and I wanna try to make movement speed modifier code.


try this, see if it corrupts your save

Ammo Maxed
620DC28C 00000000
02234A68 B220C636
12234A6C 0000E010
D2000000 00000000

and yes, ideas emulator runs this game at full speed.

Author:  Pyro [ Tue Oct 30, 2007 2:54 am ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

I've tried iDeaS 1019 and my top screen is pitch black. I can see the room only when lightning strike. Should I change iDeaS version or go to check my OpenGL settings?

Author:  Hiei-YYH [ Tue Oct 30, 2007 9:46 am ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

Pyro wrote:
I've tried iDeaS 1019 and my top screen is pitch black. I can see the room only when lightning strike. Should I change iDeaS version or go to check my OpenGL settings?


maybe your video card problems.

try disabling fog in opengl settings

Enemies can't Attack
52010AFC E1C87AB6
02010AFC EA0330C7
020DCE20 E3A07CFF
020DCE24 E28770FF
020DCE28 E1C87AB6
020DCE2C EAFCCF33
D2000000 00000000

Author:  Pyro [ Wed Oct 31, 2007 5:53 am ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

New Ammo Maxed code still corrupted the save file. If I save game while I have that code on, I'll be unable to load game next time.
Haven't tried "enemy can't attack code" yet.

Btw, I've tried many OpenGL settings and it doesn't seem to work. I think I'm gonna give up making this game and go for Front Mission code instead.

Author:  Hiei-YYH [ Wed Oct 31, 2007 8:21 am ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

Pyro wrote:
New Ammo Maxed code still corrupted the save file. If I save game while I have that code on, I'll be unable to load game next time.
Haven't tried "enemy can't attack code" yet.

Btw, I've tried many OpenGL settings and it doesn't seem to work. I think I'm gonna give up making this game and go for Front Mission code instead.


last try

max/infinite ammo all weapons
5205EAA4 E5901130
0205EAA4 EA01F8E1
020DCE30 E59F1010
020DCE34 E5801130
020DCE38 E3A01010
020DCE3C E5C01134
020DCE40 E5901130
020DCE44 EAFE0717
020DCE48 B220C636
D2000000 00000000

Author:  kenobi [ Thu Nov 01, 2007 5:52 am ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

Your first infinite ammo code was good enought Hiei-YYH.
Your other codes, "Ammo Maxed", creates a conflict because the game crash if a player has ammos for a gun he doesn't possess. I suggest not using that code at all.
Also the last "max/infinite ammo all weapons" code seems to not work ? (used it on a new save on slot 2, and had no items at all).

Anyway, anyone that used the ammo maxed codes and get their game to crash upon loading a save should :
a) use the code to get all the weapons.
b) use a code to set the amno to 0 (02234A68 00000000 12234A6C 00000000), and then the first "Infinite Ammo" code.



Code:
Remove darkness
52006AD4 0A000007
02006AD4 E1A00000
D2000000 00000000

Author:  Hiei-YYH [ Thu Nov 01, 2007 8:27 am ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

kenobi wrote:
Your first infinite ammo code was good enought Hiei-YYH.
Your other codes, "Ammo Maxed", creates a conflict because the game crash if a player has ammos for a gun he doesn't possess. I suggest not using that code at all.
Also the last "max/infinite ammo all weapons" code seems to not work ? (used it on a new save on slot 2, and had no items at all).

Anyway, anyone that used the ammo maxed codes and get their game to crash upon loading a save should :
a) use the code to get all the weapons.
b) use a code to set the amno to 0 (02234A68 00000000 12234A6C 00000000), and then the first "Infinite Ammo" code.



Code:
Remove darkness
52006AD4 0A000007
02006AD4 E1A00000
D2000000 00000000


edit: err...

anyway, it should work since i jumped from a read breakpoint, it gives you the max ammo for all the weapons that you posses, if you doesn't have the weapons, what do you expect? XD

Author:  nekoshoujo [ Thu Nov 01, 2007 12:38 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

You're my hero, Kenobi. :3

Author:  kenobi [ Thu Nov 01, 2007 1:54 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

Hiei-YYH wrote:
anyway, it should work since i jumped from a read breakpoint, it gives you the max ammo for all the weapons that you posses, if you doesn't have the weapons, what do you expect? XD


Oh sorry, I didn't realize the code was for ammo only, thought it would give you also the weapons :p

Also, that's strange but I can't get the game to "crash" anymore on using your second have all ammo code.

Author:  Hiei-YYH [ Thu Nov 01, 2007 3:16 pm ]
Post subject:  Re: [NDS] Dementium The Ward (U) [AR]

kenobi wrote:
Hiei-YYH wrote:
Also, that's strange but I can't get the game to "crash" anymore on using your second have all ammo code.


maybe it's because the code is only executed when the game is really reading/writing the ammo?

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