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| [NDS] Super Mario 64 DS [V1.0, U] [AR] https://kodewerx.org/forum/viewtopic.php?f=19&t=2496 |
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| Author: | dlong [ Thu Jun 07, 2007 5:52 pm ] |
| Post subject: | [NDS] Super Mario 64 DS [V1.0, U] [AR] |
Reposting codes. The game ID is ASMEN0J20 (ASME-AEA63749) Keep in mind the rules before posting in this topic. Viper: Skip Intro 22094BA8 000000FF dsman: Bounce and Pounce minigame - Infinite Lives 221349E8 00000003 Y.S. Always Have Super Mushroom Effect (Press L+R+ D-Pad UP/Down to turn On/Off) Tested & Works 94000130 FCBF0000 023FDFF8 00000001 D0000000 00000000 94000130 FC7F0000 023FDFF8 00000000 D0000000 00000000 523FDFF8 00000001 62093550 00000000 B2093550 00000000 10000080 00003000 10000084 00003000 10000088 00003000 D3000000 00000000 B2093568 00000000 10000672 00000008 200006B3 00000001 D2000000 00000000 Lemmayoshi: Infinite time on "Wanted!" minigame 1217B98E 000000ff Big score on "Wanted!" minigame 121768D0 000000ff Infinite time on "Snowball Slalom" and "Giant Snowball Slalom" 2217B0B8 000004b0 2217B0BA 00000000 Infinite Time on "Hide and Boo Seek" 02177c64 000000ff kenobi: Walk under water Only works outside of the castle ! 94000130 FDFF0000 823FDFFC FDFF0000 DA000000 023FDFFE D4000000 00000001 D7000000 023FDFFE D2000000 00000000 D3000000 04000130 F23FDFFC 00000002 D2000000 00000000 923FDFFE FFFE0000 02037F24 0A00000A D0000000 00000000 923FDFFE FFFE0001 02037F24 EA00000A D0000000 00000000 SM64DS US v1.0 : Press X for Jesus Mode on/off 927FFFA8 FBFF0000 823FDFF8 FBFF0000 DA000000 023FDFFA D4000000 00000001 D7000000 023FDFFA D2000000 00000000 D3000000 027FFFA8 F23FDFF8 00000002 D2000000 00000000 923FDFFA FFFE0000 020363D8 E2000020 D0000000 00000000 923FDFFA FFFE0001 020363D8 E2000000 D0000000 00000000 SM64DS US 1.0 Press Y+R to go down 94000130 FCFF0200 927FFFA8 F7FF0000 62093568 00000000 B2093568 00000000 D9000000 00000010 D4000000 FFFFE000 D6000000 00000010 D2000000 00000000 Press Y+L to go up 94000130 FCFF0100 927FFFA8 F7FF0000 62093568 00000000 B2093568 00000000 D9000000 00000010 D4000000 00004000 D6000000 00000010 D2000000 00000000 SM64DS US v1.0 Freeze Character in the air Press B+L to enable the effect, A to disable it 94000130 FFFE0000 02051978 E5823004 D0000000 00000000 94000130 FDFD0000 02051978 E1A00000 D0000000 00000000 Level Select Code Press X+Left or Right to increase/decrease your lives. Then press (and keep pressed) Y while entering a new level, and the game will load the level corresponding to the number of lives you have selected. 520973EC FFFFFFFF 020973EC 00000063 D0000000 00000000 420973EC 00000063 020973EC 00000000 D0000000 00000000 A27FFFA8 F7FF0000 520A77CC E1A00422 020A77D0 E1A01C22 020A77F4 E20210FF D2000000 00000000 927FFFA8 F7FF0000 520A77CC E1A00422 020A77D0 E3A01000 020A77F4 E3A01001 D3000000 020973EC F20A77D0 00000001 D2000000 00000000 927FFFA8 FBFF0000 923FDF08 FF0F00F0 A4000130 FF0F00F0 D9000000 020973EC 94000130 FFEF0000 D4000000 00000001 D0000000 00000000 94000130 FFDF0000 D4000000 FFFFFFFF D0000000 00000000 D6000000 020973EC D2000000 00000000 D3000000 04000130 F23FDF08 00000002 D2000000 00000000 Level List: 00 - "Test Map" 01 - "Main Castle Map" 02 - "Castle 1F" 03 - "Main Garden Map" 04 - "Castle B1" 05 - "Castle 2F" 06 - "BombHei Map" 07 - "Battan King Map" 08 - "Kaizoku Irie" 09 - "Kaizoku Ship" 0A - "Snow Mt" 0B - "Snow Slider" 0C - "Teresa House" 0D - "Cave" 0E - "Fire Land" 0F - "Fire Mt" 10 - "Desert Land" 11 - "Desert Py" 12 - "Water Land" 13 - "Snow Land" 14 - "Snow Kama" 15 - "Water City" 16 - "Hight Mt" 17 - "High Slider" 18 - "Tibi Deka D" 19 - "Tibi Deka T" 1A - "Tibi Deka In" 1B - "Clock Tower" 1C - "Rainbow Cruise" 1D - "Peach Slider Map" 1E - "Suisou" 1F - "Habatake" 20 - "Horisoko" 21 - "Metal Switch" 22 - "Rainbow Mario" 23 - "Koopa1 Map" 24 - "Koopa1 Boss" 25 - "Koopa2 Map" 26 - "Koopa2 Boss" 27 - "Koopa3 Map" 28 - "Koopa3 Boss" 29 - "Onimasu Test Map" 2A - "Vs Cross" 2B - "Vs Island" 2C - "Ex Mario Map" 2D - "Ex Mario Boss" 2E - "Ex Luigi Map" 2F - "Ex Luigi Boss" 30 - "Ex Wario Map" 31 - "Ex Wario Boss" 32 - "Play Room" 33 - "Vs Main" Press Start+Select to freeze/crash the game. Then hold L+R+Left+A (let go), hold Down+B (let go), hold Start+Select to make the exception handler appear. 94000130 FFF30000 2201A6B8 00000001 |
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| Author: | dlong [ Sat Jun 09, 2007 7:09 am ] |
| Post subject: | Re: [NDS] Super Mario 64 DS [V1.0, U] [AR] |
By lemmayoshi: Infinite time on "Snowball Slalom" and "Giant Snowball Slalom" 2217B0B8 000004b0 2217B0BA 00000000 Infinite Time on "Hide and Boo Seek" 02177c64 000000ff |
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| Author: | Hextator [ Sat Jul 07, 2007 4:00 pm ] |
| Post subject: | |
To make Luigi walk on water infinitely: 62093568 00000000 B2093568 00000000 2000066A 00000048 D2000000 00000000 I'm not quite sure how Jesus Mode works, but it seems to be a different enough code for mine to afford being posted. |
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| Author: | kenobi [ Mon Jul 09, 2007 10:33 am ] |
| Post subject: | Re: [NDS] Super Mario 64 DS [V1.0, U] [AR] |
Yeah my jesus code is quite different that your 'infitine walk on water' for luigi. I found the part in the asm where the game whas checking if the ground was water or not. The jesus code makes the water check always false, so the ground is always considered as solid. I had another code, with the opposite effect : make the water check always true. kenobi wrote: Code: Swim Everywhere (ie. floor will be considered as water) : xxxxxxxx E3A00020 * : if you change E2000000 to E3A00020, the Jesus Mode code will become a Swim Everywhere code. And if you change the E2000020 to E3A00020, the code will toggle between the Jesus Mode and Swim Everywhere. |
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| Author: | Hextator [ Mon Jul 09, 2007 1:02 pm ] |
| Post subject: | |
Wait, so Jesus Mode is a proper walk on water? It looked like it was loading your Z position and adding to it just enough to exactly counter gravity so that all you were really doing was falling across the water, not actually walking on it. Do most games check for collision with land and water in the same routine? That seems odd to me. Edit: Never mind that first question. It...works perfectly...why did that guy request a code from me that has already been done? v_V |
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| Author: | kenobi [ Mon Jul 09, 2007 2:08 pm ] |
| Post subject: | Re: [NDS] Super Mario 64 DS [V1.0, U] [AR] |
I don't know if other games make that water/ground check, as it's the first and only walk on water hack I made. Also, you were trying to hack luigi's walk on water power, which would end up being a different code than mine (and maybe more interessing, as if you can give luigi's power to other heroes, you might then be able to give anyone's any power, which might be pretty cool, even if that's not the original request). |
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| Author: | darig0n [ Mon Jul 09, 2007 4:12 pm ] |
| Post subject: | Re: [NDS] Super Mario 64 DS [V1.0, U] [AR] |
Can someone port these too v1.1? |
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| Author: | Hextator [ Mon Jul 09, 2007 5:15 pm ] |
| Post subject: | Re: [NDS] Super Mario 64 DS [V1.0, U] [AR] |
kenobi wrote: ...and maybe more interesting, as if you can give Luigi's power to other heroes, you might then be able to give anyone's any power, which might be pretty cool, even if that's not the original request... That, and making a walk on water based off of Luigi's ability allows you to have that nifty "wake" effect of the water splashing under your feet. Unfortunately, Luigi's skill forces you to be moving to stay on the water. I'd have to find the check of your speed and kill it. I couldn't find a way to give others Luigi's ability because it seems that the character number that is read to determine abilities is not the one that is modified to change which character your are playing as (character number gets copied all over the data). Interestingly, I was messing with character number, and managed to get Yoshi to have an out of body experience. I was controlling an invisible character while Yoshi stood silently by. I changed another number to match my character change and the Yoshi dummy disappeared; at the same time, I became visible as Luigi, and my map now showed me as a Yoshi wearing a Luigi hat outside of the castle, where no such hat is available. I did in fact plan on giving Yoshi the ability to break blocks like the other characters can, and the ability to punch. Yoshi deserves to be more brutal than he is. I'd also like to make an infinite egg code, and maybe get some sort of machine gun eggs firing...maybe nop the distance check for how close an enemy must be for the egg to chase after it, which would then allow an egg to be thrown and hit every enemy on a map XD Shame that this computer runs too slow for all those nice hack ideas to be sought after by me. |
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| Author: | Kyle [ Tue Jul 10, 2007 9:22 am ] |
| Post subject: | Re: [NDS] Super Mario 64 DS [V1.0, U] [AR] |
Inf coins in Picture Poker 0217b504 000FFFFF 0217b508 000FFFFF 9999999 stars in Picture Poker 0217b4ac 000FFFFF 0217b510 000FFFFF 020961ec 000FFFFF Inf lives in Trampoline Terror 02135294 0000000F |
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| Author: | Marioface5 [ Sun Aug 12, 2007 8:31 pm ] |
| Post subject: | Re: [NDS] Super Mario 64 DS [V1.0, U] [AR] |
kenobi wrote: Yeah my jesus code is quite different that your 'infitine walk on water' for luigi. I found the part in the asm where the game whas checking if the ground was water or not. The jesus code makes the water check always false, so the ground is always considered as solid. I had another code, with the opposite effect : make the water check always true. kenobi wrote: Code: Swim Everywhere (ie. floor will be considered as water) : xxxxxxxx E3A00020 * : if you change E2000000 to E3A00020, the Jesus Mode code will become a Swim Everywhere code. And if you change the E2000020 to E3A00020, the code will toggle between the Jesus Mode and Swim Everywhere. How do I enter that code? It's probably something obvious, but i'm new to this, and the x's confuse me. |
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| Author: | Dualscreenman [ Mon Aug 13, 2007 6:23 am ] |
| Post subject: | Re: [NDS] Super Mario 64 DS [V1.0, U] [AR] |
That's not the actual code there. The walk on water code is in the first post. |
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| Author: | Marioface5 [ Mon Aug 13, 2007 12:12 pm ] |
| Post subject: | Re: [NDS] Super Mario 64 DS [V1.0, U] [AR] |
dlong wrote: Reposting codes. Level List: 00 - "Test Map" 01 - "Main Castle Map" 02 - "Castle 1F" 03 - "Main Garden Map" 04 - "Castle B1" 05 - "Castle 2F" 06 - "BombHei Map" 07 - "Battan King Map" 08 - "Kaizoku Irie" 09 - "Kaizoku Ship" 0A - "Snow Mt" 0B - "Snow Slider" 0C - "Teresa House" 0D - "Cave" 0E - "Fire Land" 0F - "Fire Mt" 10 - "Desert Land" 11 - "Desert Py" 12 - "Water Land" 13 - "Snow Land" 14 - "Snow Kama" 15 - "Water City" 16 - "Hight Mt" 17 - "High Slider" 18 - "Tibi Deka D" 19 - "Tibi Deka T" 1A - "Tibi Deka In" 1B - "Clock Tower" 1C - "Rainbow Cruise" 1D - "Peach Slider Map" 1E - "Suisou" 1F - "Habatake" 20 - "Horisoko" 21 - "Metal Switch" 22 - "Rainbow Mario" 23 - "Koopa1 Map" 24 - "Koopa1 Boss" 25 - "Koopa2 Map" 26 - "Koopa2 Boss" 27 - "Koopa3 Map" 28 - "Koopa3 Boss" 29 - "Onimasu Test Map" 2A - "Vs Cross" 2B - "Vs Island" 2C - "Ex Mario Map" 2D - "Ex Mario Boss" 2E - "Ex Luigi Map" 2F - "Ex Luigi Boss" 30 - "Ex Wario Map" 31 - "Ex Wario Boss" 32 - "Play Room" 33 - "Vs Main" I don't understand 2B and other things that need letters. How do i go to those using this code? |
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| Author: | Metal Overlord [ Tue Aug 14, 2007 1:26 am ] |
| Post subject: | Re: [NDS] Super Mario 64 DS [V1.0, U] [AR] |
[NDS] Super Mario 64 DS [V1.0, U] [AR] Level Modifier (Press Select while loading a save) Code by Parasyte. 94000130 FFFB0000 02097360 000000?? D2000000 00000000 You just replace ?? with the level value you wish to use. |
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